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I'm trying to model one of those lights put above paintings: basically, a
flourescent tube inside of a 'c' cross sectioned piece of brass. My idea
was to use an area light on the x-z plane to simulate this light and then
make it look_like an ambient cylinder.
The problem that I'm running into is that it doesn't look like the area
light is working at all. I get a single high light in my shiny picture
frame and I'm only getting illumination on the picture from the center of
the bulb. i.e.
it looks like I'm not doing a point light rather than an area light. My
light code looks like this:
#local halfw=.5;
#local framewidth=.025;
#local wallthickness=(framewidth*2/25);
light_source { < 0, halfh+framewidth, -framewidth*4> color Gray50
area_light x*((2*halfw) - (2*wallthickness)), z*framewidth, 10, 10
} //light_source
image here: http://homepage.mac.com/sstrange/POV/libraryatnight3.jpg
full code here: http://homepage.mac.com/sstrange/POV/pictureframe.inc
As always, apologies if I'm missing something really, really obvious.
thanks,
Steven
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