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Ace wrote:
>Suggestions? Commends?
>
>Gary
>
It looks a lot like a motorcycle! ;)
I think realism would increase greatly if the textures were not all flat
pigments;
any part that isn't deliberately matte (like, say, rubber tires...) should
probably have some specular & reflection added to its texture statement to
give
it a nice shine... and probably 'metallic' as well (even plastic parts want
the
metallic keyword because of the way automotive paints and chrome surfaces
work.)
This will, of course, greatly increase render time, so you might look into
quick_color and quality settings for test renders.
--Chris
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