|
|
Ray Gardener wrote:
> I think POVLEGAL would phrase
> it better to say "The POV-Team is not responsible for supporting
> custom versions, and patch developers must not claim or imply
> that it is." because that's the spirit of the agreement.
as a side note see bottom frame at
http://megapov.inetart.net/manual/appendices.html#megapov_authors
> > BTW 1, it would be great if in TER patch some sample TER file could be attached
> > with sample scene.
>
> There's a sample Leveller TER available at
> http://www.daylongraphics.com/products/leveller/download/testdoc.zip
Thanks, will see it.
> > BTW 3, your changes in sources are nicely documented but would it be possible to
> > change naming of switches to something with PATCH string? See
> > http://megapov.inetart.net/manual/internals.html#markup for details.
>
> "DAYLON" is a standard mod identifier prefix my company uses.
> I have tools that grep for it through several other
> projects, etc. so it's not going to change.
your grep will not catch DAYLON_OGL_PATCH, DAYLON_TER_PATCH ?
> What I really wanted to do was patch POV so that it didn't
> bother retaining filetype info after texture loading anyway,
> because it's unnecessary.
I do not investigated details but I wonder if it makes your patch compatible
with 'IO restrictions' idea introduced in 3.5?
ABX
Post a reply to this message
|
|