POV-Ray : Newsgroups : povray.binaries.utilities : [Announcement] TesselSphere: an OpenGL spherical tesselation program : Re: [Announcement] TesselSphere: an OpenGL spherical tesselation program Server Time
25 Apr 2024 23:32:23 EDT (-0400)
  Re: [Announcement] TesselSphere: an OpenGL spherical tesselation program  
From: Nicholas Shea
Date: 17 May 2003 04:05:09
Message: <web.3ec5ecd6a2e9f22f71f93d490@news.povray.org>
Dennis Miller wrote:
>It's no problem to convert, but I do animations, and it is a hassle to
>convert 1,000s of images.
>
>Look forward to your release.
>Best,
>D.

I'm not sure what you intend to animate. TesselSphere animation output is
achieved by capturing frames from the OpenGL buffer. The size of the
animation will therefore be the same as the OpenGl window and at the screen
bit depth.

TesselSphere does not output POV-Ray animations using the clock variable -
so you would have to write your own in scene description language. However,
TesselSphere _can_ output each frame of a morphing convex hull as an
indexed data array INC file. In this case POV-Ray can render and write TGA
anyway.

If you just want TGA OpenGL buffer capture, there is a good freeware utility
called SlowView (Windows) which has a batch conversion utility. I used it
to convert all the BMP frames to GIF for the animations on my TesselSphere
web pages.

I will put TGA OpenGL buffer output on my 'To Do' list.

Nicholas


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