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You might also try and change the base color to <0, 0, 0> [Black], and
nothing else except for full reflection. To get a misted-over affect,
color the mirror a light grey (mist color) and reduce the reflection
amount.
Duncan Adamson wrote:
>Many thanks Ken - it works much better now
>
>"Ken" <tyl### [at] pacbellnet> wrote in message
>news:3EBD4828.704C43E2[at]pacbell.net...
>>
>>
>> Duncan Adamson wrote:
>> >
>> > Hi,
>> >
>> > I'm trying to create a mirror to add to a bathroom I'm creating.
>> >
>> > my texture is defined as
>> > #declare BathroomMirrorTexture = texture
>> > {
>> > pigment
>> > {
>> > White
>> > }
>> > finish
>> > {
>> > ambient 0.1
>> > brilliance 6
>> > diffuse 0.7
>> > metallic
>> > specular 0.80
>> > roughness 1/120
>> > reflection 0.8
>> > }
>> > }
>> >
>> > but it comes out very cloudy - what am I doing wrong?
>>
>> Try reducing the diffuse value. For some good reflection finish settings
>> take a look at metals.inc etc.
>>
>> --
>> Ken Tyler
>
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