POV-Ray : Newsgroups : povray.text.scene-files : Mirror : Re: Mirror Server Time
28 Jun 2024 23:08:45 EDT (-0400)
  Re: Mirror  
From: MHouston
Date: 15 May 2003 14:00:10
Message: <web.3ec3d55e7ee6331ecfd0f1580@news.povray.org>
You might also try and change the base color to <0, 0, 0> [Black], and
nothing else except for full reflection.  To get a misted-over affect,
color the mirror a light grey (mist color) and reduce the reflection
amount.

Duncan Adamson wrote:
>Many thanks Ken - it works much better now
>
>"Ken" <tyl### [at] pacbellnet> wrote in message
>news:3EBD4828.704C43E2[at]pacbell.net...
>>
>>
>> Duncan Adamson wrote:
>> >
>> > Hi,
>> >
>> > I'm trying to create a mirror to add to a bathroom I'm creating.
>> >
>> > my texture is defined as
>> > #declare BathroomMirrorTexture = texture
>> > {
>> >         pigment
>> >         {
>> >                 White
>> >         }
>> >         finish
>> >         {
>> >                 ambient 0.1
>> >                 brilliance 6
>> >                 diffuse 0.7
>> >                 metallic
>> >                 specular 0.80
>> >                 roughness 1/120
>> >                 reflection 0.8
>> >         }
>> > }
>> >
>> > but it comes out very cloudy - what am I doing wrong?
>>
>> Try reducing the diffuse value. For some good reflection finish settings
>> take a look at metals.inc etc.
>>
>> --
>> Ken Tyler
>


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