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John VanSickle wrote:
>Tek wrote:
>>
>> I too had the bursts of corruption on dryrun, I tried that in a few
>> different players but they all show the same problem.
>
>If you look closely, the MPEG encoder used for dryrun sampled the
>colors at full resolution (instead of downsizing by 50% in each
>direction). You can tell because the red objects are at full detail
>instead of being blocky. This could be what's causing the problem.
Upon taking a second look, I observe that the anim was sampled at the
normal resolution for MPEG color. Sorry if I misled anyone.
Regards,
John
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