POV-Ray : Newsgroups : irtc.stills : Old Technology...The Highwheeler : Re: Old Technology...The Highwheeler Server Time
22 Dec 2024 15:21:33 EST (-0500)
  Re: Old Technology...The Highwheeler  
From: Hildur K 
Date: 19 Apr 2003 00:10:03
Message: <web.3ea0caa744935936bb024fa0@news.povray.org>
Renderdog wrote:
>A good image and excellent model. The metal parts of the bike look really
>good.

Thank you.
I have been following your diskussion on this newsgroup and I like to say
that I appreciate that you give so much time and energy to other peoples
work. This is invaluable for people like me who are fairly new to this
amazing world of raytracing.
This is only my second submission to the IRTC and I never dreamed I would go
so far! This encourages me to post many more.
Most time was spent on the model, figuring out how the parts were assembled
and how to avoid too much simplification. This is probably the most

not to mention the dread that other people get to see my work, and that
alone encouraged me to work extra hard and be more precise.

>POV-Ray could use some better anti-aliasing options. I believe people are
>resorting to rendering an image very large and re-sampling it down using a
>Gaussian blur to get rid of this type of aliasing. However the aliasing
>isn't really a distraction here.

Thanks for the tip. I spent a lot of time trying to eliminiate those
bandings.
>
>I think the finishes are excellent, but the textures could do with some more
>dirt and grime variation layered on top, and possibly some isosurfaces to
>break up the smoothness. Good lighting; it might be nice to have an area
>light for a more realistic soft shadow, but it would be a small effect. The
>overall scene has a nice composition and a well-chosen perspective.
>
I spent a lot of time on the textures, and I learned a lot in the process,
but it just took sooooo long and finally I ran out of time. But in my next
submission there will be dirt, that is a promise.

determined to post at least one submission in every competition for the
time being, I know the time will come I have to pull myself together and
try to understand how they can be turned into useful objects. Isosurfaces
render really great, but it all takes time...
But thanks for your time and enthusiasm. Maybe I start joining your
discussions now that I feel more confident.....


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