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Greg Edwards wrote:
>On Sun, 2 Mar 2003 18:55:03 EST, Roy wrote:
>
>> Greg Edwards wrote:
>>>Some aspects are still lacking but this took a full week to render! The
>>>water looks milky because of bad media settings but I don't think this will
>>>interfere much in the rad load render. (dat's right, this WAS ONLY THE
>>>SAVE!) I've really gotta cut back on these effects...
>>>
>>
>> Hi Greg
>>
>> I'm very impressed with "Balloon Trip". I'm trying to create a beach ball
>> and have used your code to create the ball. Just changed to 6 sections
>> (panels) instead of 12 and look down on the top of the balloon. This works
>> fairly well but I have only been able to create a one color ball. I am a
>> newbie to POV-Ray and have absolutely no idea how to give a different color
>> to each panel as your balloon has; not much of a beach ball with only one
>> color. Could you please let me know how to apply multiple colors.
>>
>> Thanks
>> Roy
>
>Use a radial pattern type. It works a lot like the gradient pattern only
>it's ...radial! Your code could be something like this:
>
>pigment
> {
> radial frequency 6
> colour_map
> {
> [1/6 FirstColour]
> [2/6 FirstColour]
> [2/6 SecondColour]
> [3/6 SecondColour]
> // and so on...
> }
> }
>
>Another hint is to only use the abs(sin(atan2(x,z)*12)) part of my code and
>subtract it from a sphere (x*x+y*y+z*z-1) to make your ball round. :-)
>
>I know, it took me a while to figure this out, too!
>
Greg
Thanks for the reply. I'm going to give this a try. I'll let you know how
I make out.
Roy
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