|
|
=?iso-8859-1?Q?J=F6rg?= 'Yadgar' Bleiman wrote:
>High!
>
>Currently, I'm modeling an ancient mathematical co-prozessor... and with
>its pins, a problem occurred. As they are somehow soldered to the
>ceramic die's lower side, there is a smooth transition between the pin
>itself and its flat round base. Any attempts to model this with blobs
>resulted in monstrously swollen base cylinders, so I decided to do it
>with a lathe, using Moray.
>
>But when viewed from along the z axis, the lathe turns out to be
>asymmetric (see picture)! Did this result from the fact that I did not
>specify a fourth point on the y axis?
>
>Here is the code:
....
>lathe { // RotSweep001
> quadratic_spline
> 3 // control points
> <28.704931, 14.913935>,
> <5.999999, -0.033529>,
> <0.639678, 11.939946>
> scale 0.0001
> translate 0.00003
>}
....
Are you aware that POV-Ray promotes
the 0.00003 scalar in your
"translate 0.00003" expression to a
vector, so that the expression
becomes this:
translate <0.00003, 0.00003, 0.00003>
?
Maybe you meant to write:
translate 0.00003*y
?
Hmmm...
I see now that you are using Moray.
Maybe I haven't found your problem.
Tor Olav
Post a reply to this message
|
|