hughes, b. wrote:
>"patrick" <pat### [at] lueschernet> wrote in message
>news:web.3e43f2bbe6445257dd955790[at]news.povray.org...
>> all my effort to get an object nicely into PovRay was unsuccessful.
>> I tried the "ppModeler" but the best I got...
>>
>> Please have a look at http://www.luescher.net/pov/
>> I made a small site with my question.
>
>Perhaps the important thing to try would be keyword double_illuminate in the
>obects statement. It looks to me that the object has surface normals facing
>various directions. Not positive that is the reason for the appearance but
>it's worth a try.
>
Hughes has a good point. It may help to post your pov code at your link.
I'm not a PovRay Guru but there are others that love to find the bugs in
the code.
Where are the light sources located? It may help you to add a PovRay
Sphere or other simple object that you know renders well to see if the
problem is your environment or your object.
Tony
xen### [at] xenomechanicscom
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