Rob wrote:
>Ok, I have this problem where I have a couple cylinders that get rotated and
>moved durring an animation. What I need to do is find the ends of the
>cylinders after the transforms so I can use them as a reference for another
>object. I have no clue where to start on this and I'd appreciate any help.
>
>Thanks in advance,
> Rob
>
I had a similar problem stringing some telephone wires on poles that were
randomly moved and rotated in a loop. Look in the docs: 7.9.2 Vector
functions and macros, look up VRotation & VRotationD.
Worked great for me.
RG
Post a reply to this message
|