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Abe wrote:
>2D clouds as a textured "plane" (actually a large sphere). The shading idea
>I got from Vahur Krouverk's cloud shader #2. I actually started playing
>with the idea a while ago, and I just keep coming back to it for some
>reason.
>
>Although the cloud illumination effect is there, I'm still not satisfied
>with the contrast or the cloud color control. Several other flaws should
>become apparent too with a closer look, namely sharp shadow lines, parallel
>shadows and the loss of 3D appearance at the horizon where the clouds become
>a uniform speckled mass.
>
>Atmosphere is media.
>
>A lot of fun to play with.
>
>
>--
>Abe
>============
>http://www2.taconic.net/bullfrog/sky
>============
>
Nice! It looks close to what Terragen does. Is that done entirely in POV,
or are you using terragen clouds?
I've been using terragen renders on a sky sphere but that requires pretty
much making a new sky for every scene specific to the lighting of the
scene. Been looking for a way to do it in POV that could be controlled by
the SDL. I'll definitely be checking out your site later!
RG
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