POV-Ray : Newsgroups : povray.binaries.images : lightsouced cloud texture : Re: lightsouced cloud texture Server Time
16 Nov 2024 10:31:21 EST (-0500)
  Re: lightsouced cloud texture  
From: gonzo
Date: 3 Feb 2003 13:15:05
Message: <web.3e3eb01d5d808115a0c272b50@news.povray.org>
Abe wrote:
>2D clouds as a textured "plane" (actually a large sphere). The shading idea
>I got from  Vahur Krouverk's cloud shader #2. I actually started playing
>with the idea a while ago, and I just keep coming back to it for some
>reason.
>
>Although the cloud illumination effect is there, I'm still not satisfied
>with the contrast or the cloud color control. Several other flaws should
>become apparent too with a closer look, namely sharp shadow lines, parallel
>shadows and the loss of 3D appearance at the horizon where the clouds become
>a uniform speckled mass.
>
>Atmosphere is media.
>
>A lot of fun to play with.
>
>
>--
>Abe
>============
>http://www2.taconic.net/bullfrog/sky
>============
>


Nice!  It looks close to what Terragen does.  Is that done entirely in POV,
or are you using terragen clouds?

I've been using terragen renders on a sky sphere but that requires pretty
much making a new sky for every scene specific to the lighting of the
scene.  Been looking for a way to do it in POV that could be controlled by
the SDL.  I'll definitely be checking out your site later!

RG


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