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Christoph Hormann wrote:
>
>This is a known problem of the MechSim_Show_Patch() macro - i already
>posted a workaround somewhere IIRC.
>
thanks, i can stop looking for what i dit wrong now...
i looked around a bit, but can findo no mention of this problem,
(and no work around either.)
can you give a small hint in this ?
- i tryed using slightly different patch_index numbers (+/- 1 etc.)
is this the way to go?
- fixing the src code (is it realy a bug, or more like a limitation ?)
- don't use MechSim_Show_Patch(), but something else. (what?)
what i would like to do is simple patern and image mapping. i don't realy
need the "show stress" texture.
i also would like to try if it is possible to generate the pices of
cloth in a differnt way:
-manualy connecting mass/patch pices together
-generate a half-round version of the flat pice of cloth
-"cutting" a pice of cloth using boolean operations (or somthing like that)
-use a mesh-generating algo to fill anny shape with triangles of reasonably
simmilar size.
-etc. (i think that enof for this weekend..)
a related Q:
-how fast/eff is pov-ray SIM ? would it be more sensible to use/write a
seperate program to do simulation, and let is produce pov-files ?
jaap.
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