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Mike Williams wrote:
>The only remaining differences seem lighting effects due to the fact
>that the lights are striking Chevron6 at different angles. One way to
>get rid of such lighting effects would be to remove the filter component
>from Chevron7 (so that you can't see the specular reflections from
>Chevron6 behind it) and possibly give it finish {ambient 1}.
>
>Mike Williams
>Gentleman of Leisure
>
Thanks Mike!!
finish {specular 0.7} in SGTex was screwing it up.
i fixed this by making a thin section of Chevron7 with white pigment.
so that Chevron6 would not show through.
that way I could keep Chevron6 as is.
rendering the sucker again but will put the rest of the gate in the picture.
Will post it later today
#declare LitChevron=union{
object{Chevron5}
object{Chevron6}
intersection {object{Chevron7} object{Chevron7 translate <0,.002,-.002>}
no_shadow pigment{Chlitglass2}}
difference{object{Chevron7} object{Chevron7 translate
<0,.002,-.002>} pigment{White}}
cylinder{y*109,y*112,.15 scale<3,1,1> translate -2.2*z texture{SGTex} }
object{chevlightshp pigment{Chlitglass1} finish {F_Glass1} interior{I_Glass}
translate y*106 translate z*-2}
object{Chevlights translate y*106 translate z*-2}
}
Richard
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