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OK, here's the code
#include "colors.inc"
#include "metals.inc"
global_settings {
assumed_gamma 1
photons {
// spacing 0.02
count 150000
media 100, 2
}
}
media {
scattering {1, color White extinction 0}
method 3
intervals 1 samples 4
}
light_source {
<22.36,25,10>
color 2*Red
spotlight
radius 0.1
falloff 1.5
tightness 5
point_at <38,7,10>
photons {
reflection on
refraction off
}
}
camera {
location <20,25,-10>
look_at <45,0,15>
}
plane { y,0
pigment {color CornflowerBlue}
photons {
reflection off
refraction off
}
}
#declare cantilever=
box {
<0,0.25,3>,
<25,0.26,-3>
texture { T_Gold_5E }
photons{
target
reflection on
refraction on
//collect off
}
}
object {cantilever
finish {reflection }
rotate <0,0,-10>
translate <22.36,7.759-0.5,10>
}
box {
<-0.5,-7.5,-7.5>
<0.5,7.5,7.5>
pigment {color Gray90}
rotate <0,0,25>
translate <58,15,10>
photons{
target
reflection on
refraction off
collect on
}
}
I tried count up to 15M and spacing down to 0.0002 (wow that takes time)
with no effect.
stelzenegger
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