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Tek wrote:
>
>You could just have a scene file that said things like:
>
>#if ( frame_number = 3 )
> // draw objects that only appear in frame 3
> ...
>#end
>
>Then render it as an animation, each time using the previous frame as an
>image_map.
My basic idea was something similar using switch statement in a loop to
setup the objects, but I didn't want 4 images (nitpicky terminology; then
its animation not a recursive still).
So I guess there's no way to call(render) from within a scene file :(
Actually, thinking about it, its rather obvious that a command like that in
a loop would have serious implications for parsing...
Hmmmm, does POV automatically assign frame numbers, or can I render 4 frames
all with the same name, something like
next_frame_number=current_frame_number (have never played with animation...
I don't have the patience...)
RG
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