POV-Ray : Newsgroups : povray.general : layered texture and normal problem : Re: layered texture and normal problem Server Time
5 Aug 2024 00:19:36 EDT (-0400)
  Re: layered texture and normal problem  
From: gonzo
Date: 21 Jan 2003 15:35:06
Message: <web.3e2dae0af9ae0adea0c272b50@news.povray.org>
Tom & Lu Melly wrote:
>I'm getting odd behaviour when adding a normal to the final texture
>statement in a layered texture.
>
>My understanding was that the normal in the last texture was applied to the
>whole texture, regardless of transparency.
>


I had this same issue yesterday when making a 3 layered texture.  I had to
include the normal and part of the finish in all 3 layers before I got the
right result.

With the finish, everything except ambient (phong reflection brilliance)
seemed to work fine, but unless I specifically put "ambient 0" in all 3
layers, I still got ambient where I didn't want it.

RG - why doesn't my mind come with a "defrag" command?


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