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Tom & Lu Melly wrote:
>I'm getting odd behaviour when adding a normal to the final texture
>statement in a layered texture.
>
>My understanding was that the normal in the last texture was applied to the
>whole texture, regardless of transparency.
>
I had this same issue yesterday when making a 3 layered texture. I had to
include the normal and part of the finish in all 3 layers before I got the
right result.
With the finish, everything except ambient (phong reflection brilliance)
seemed to work fine, but unless I specifically put "ambient 0" in all 3
layers, I still got ambient where I didn't want it.
RG - why doesn't my mind come with a "defrag" command?
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