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I have a very simple isosurface described by the following POV code:
isosurface {
function {y - sin(x)}
threshold 0
open
contained_by {sphere {<0, 0, 0>, 4}}
texture {
pigment {color rgb < 1, 0.9, 0.65>}
finish {
brilliance 1.6
specular 0.3
}
}
It is essentially a round disk with sinusoidal waves in it.
However, when viewed from different angles the surface, instead of being s
smooth surface, it often has many black pixels and curved black lines
rendered across the surface.
I have tried rendering with AA on (which reduces their appearance a little)
and by setting much higher accuracies for the isosurface (which also
reduces the effect, but does not remove it).
Can anyone tell me if this is a known issue with isosurfaces? It seems to me
this particular case is a very simple surface and should not present the
renderer with significant problems.
I am using the POV 3.5 final release binaries.
Cheers,
Raymond.
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