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Translated by Google Language Tools and reviewed by Jim Julian
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Documentation MLpov 0.81
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Table of Contents
1. Information
2. AOI (Angle of Incidence)-This pattern turns over a value ranging between
0
and 1 following the angle between the normal (normal disturbed) of an
object
and, at the choice, a vector "not fixes - point of intersection" or the ray
of
sight.
3. Projection - Description new a pattern. Hmm, not easy to describe..
4. Shadow_pigment - This patch adds a parameter to a light: a pigment for
the
shades which it projects.
5. Bokeh_pigment - *This patch modifies the calculation of focal the blur
6. Synthese - This patch allows the creation of a new image of texture
starting
from a sample.
7. HDR (High Dynamic Range)- Related to the Architectural renderer,
Radiance-J.)
8. Finish maps - This patch makes it possible to specify a function instead
of
a float or of a color for the parameters finish of a texture.
9. Corrections - 9.1. Bicubic
a patch of Massimo Valentini. File pov example: bicubic.pov
9.2. Superllipsoid
a patch of Massimo Valentini.File pov example: superllipsoid.pov
9.3. Normal Copy accuracy
a patch of John Haggerty. File pov example: accuracy.pov 9.4. Copy flag a
patch of Massimo Valentini.
9.5. Spline and function
a patch of Thorsten Froehlich. File pov example: spline.pov
9.6. Julia
a patch of Massimo Valentini. File pov example: julia.pov
9.7. Sphere_sweep
a patch of Massimo Valentini. File pov example: sphere_sweep.pov
9.8. Aspect ratio
A patch of Anders K
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