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![](/i/fill.gif) |
The code below helps to simulate my problem. The 1st (right) sphere is
without bumps, the 2nd (left) does.
light_source {<0, 2, -3>,rgb <1,1,1> }
background { color rgb <1,1,1> }
light_source { <10, 100, -100> rgb <1,1,1> }
camera { location <.25, .25, -5> look_at <.25, .25, 0> }
sphere {<2, 1, 2>, 2 //right sphere
texture { uv_mapping pigment { color rgb <1,1,0> } normal { bumps
0.4 scale 0.2 }} }
sphere {<-2, 1, 2>, 2 //left sphere
texture { /*uv_mapping*/ pigment { color rgb <1,1,0> } normal { bumps 0.4
scale 0.2 }} }
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![](/i/fill.gif) |