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is there a way to make some boxes with a simple loop, but each box must have
one surface that is a bit rotated realative to the box. I thougt of making
a box and then substract another box from it. The other box needs a random
rotation (a few degrees) for each box made in the loop.
difference{
box ( <0,-1,-1> <2,1,1> )
box ( <1,-2,-2> <2,2,2> rotate z*...) //this box needs a random rotation
}
I don't know if u understand, but what i'm trying to do is get rid of all
those straight & rectangular shapes in my scene (a western barn). i need
randomness & dirt!
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