POV-Ray : Newsgroups : povray.general : Making this Christmas ornament look more real : Re: Making this Christmas ornament look more real Server Time
5 Aug 2024 04:21:35 EDT (-0400)
  Re: Making this Christmas ornament look more real  
From: gonzo
Date: 4 Dec 2002 16:40:04
Message: <web.3dee750353b139a5a0c272b50@news.povray.org>
You could try changing the specular in your finish to phong... it gives you
better control of the highlighting.

RG-  error: expected "undeclared identifier", object found instead


Graphic Designer wrote:
>In article <chr### [at] netplexaussieorg>,
>chr### [at] maccom says...
>> In article <MPG.185820781be3077d989681[at]news.povray.org>,
>>  Graphic Designer <doc### [at] yahoocom> wrote:
>>
>> > I thought about that, but I'm afraid of making it look too cluttered.
>> > Plus, I have to have this project finished by December 10th, and I still
>> > need to animate it (just a little, probably swing the ornament).
>>
>> If you want realistic looking reflections, you need something for the
>> object to reflect. Even just a blurred out pattern on a sphere around
>> the scene or an empty room would help, but that's the problem. Without
>> reflections you can't see the reflectivity, and that is a major part of
>> what gives it a 3D look.
>>
>> Another thing that might help would be stronger highlights.
>>
>>
>
>How would I give the ornament stronger highlights? It's been a while
>since I've worked with Pov, and I don't remember all the Finish
>settings.
>
>-Ed
>
>****************************
>Edward Wedig
>Graphic Designer - Web Designer - Gamemaster - Nice Guy
>www.edtheartist.com and www.docbrown.net
>****************************
>


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