POV-Ray : Newsgroups : povray.general : Advice on creating better textures : Re: Advice on creating better textures Server Time
5 Aug 2024 04:13:26 EDT (-0400)
  Re: Advice on creating better textures  
From: Renderdog
Date: 22 Nov 2002 17:10:03
Message: <web.3ddea9f2cd08d04ef58667690@news.povray.org>
>princeofgonville wrote:
>
>>Can anyone give some hints on how they go about creating realistic-looking
>>textures? I'd like to do something like rusty steel peeping out beneath
>>cracked weathered paint - without using an image-map (am I mad?). Obviously
>>I'm going to need some form of layered texture. But where does one start?
>>How do you choose the right colours?

On re-reading your post I see you're more interested in how to choose
the colors. To choose the colors, I load an image of my target into
photoshop and pick off several colors and then mix them together in
a texture, usually using wrinkles or granite, and then play around
with the various control values (scale, turbulence, etc.).

I also try to find textures in other people's work, here or at
www.irtc.org, to start with. I haven't had much luck with textures
in the include directory or libraries, but here's one with pictures:
http://texlib.povray.org/textures.html

Later,
Mark Slone


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