Hello everyone,
Can anyone give some hints on how they go about creating realistic-looking
textures? I'd like to do something like rusty steel peeping out beneath
cracked weathered paint - without using an image-map (am I mad?). Obviously
I'm going to need some form of layered texture. But where does one start?
How do you choose the right colours?
Thanks
PrinceofGonville (www.wis.co.uk/justin)
keeper of
dmoz.org/Computers/Software/Graphics/3D/Animation_and_Design_Tools/POV_Ray/
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