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Hi Shay,
OK, I understand.
As far as I'm concerned, my rope only has got one
texture applied to all threads, which is fine.
However, I couldn't find a way to make the rope
follow exactly a given path. There seems to be lacking
the bezier_spline type for a spline, although this
is available for a lathe object. Am I missing something?
In that case, how can I impose some tangents in some
predefined points to the the curve I want the rope
to follow.
Shay wrote:
>
>The disadvantage of the methods mentioned so far is that you will not be
>able to easily map your rope texture onto the strands. I would suggest
>building three mesh strands twisted together.
>
> -Shay
>
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