POV-Ray : Newsgroups : povray.general : How to model a realistic rope ? : Re: How to model a realistic rope ? Server Time
5 Aug 2024 06:20:02 EDT (-0400)
  Re: How to model a realistic rope ?  
From: Maxime
Date: 14 Nov 2002 06:45:04
Message: <web.3dd38c3d9a38f71336f787750@news.povray.org>
Hi Shay,

OK, I understand.

As far as I'm concerned, my rope only has got one
texture applied to all threads, which is fine.

However, I couldn't find a way to make the rope
follow exactly a given path. There seems to be lacking
the bezier_spline type for a spline, although this
is available for a lathe object. Am I missing something?

In that case, how can I impose some tangents in some
predefined points to the the curve I want the rope
to follow.

Shay wrote:
>
>The disadvantage of the methods mentioned so far is that you will not be
>able to easily map your rope texture onto the strands. I would suggest
>building three mesh strands twisted together.
>
> -Shay
>


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