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On the topic of lighting, here's an idea for something to include in the
next version: Negative Lighting.
What this negative lighting would do is, it would make the texture
dark/transparent where it is hit by light, and bright in shadow. This would
be handy for making special effects, or for lights on the nightside of a
planet. In the case of the nightside lights, it would be a lot easier than
having to use objects for the different sides of the planet.
The option for using negative lighting would be something like this:
sphere{<0,0,0> 2
pigment{
image_map{
png "nightlights.png"
map_type 1 // I think that's spherical mapping
}
negative_light on
}
}
I don't know what kind of special effects could be made using this, but you
did include no_image, no_reflection, no_shadow, etc, and they can be used
to make special effects.
Rohan _e_ii
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