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OK, as an example, here's what I get after commenting out area lights, sky
sphere, and a not-very-complex wall object. Is it typical to have the
bounding box(es) take such a high percentage? (I really don't understand
what I'm seeing here)
"Hear, hear!" re: your call for a comprehensible section of documentation on
interpreting these!!
Thanks!
--Mark
----------------------------------------------------------------------------
Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Bicubic Patch 1897457 0 0.00
Box 398678261 1683150 0.42
Cone/Cylinder 30031777 2434654 8.11
CSG Intersection 215095850 1551946 0.72
CSG Merge 1113026 18718 1.68
CSG Union 197475969 266424 0.13
Torus 589217202 120998 0.02
Torus Bound 589217202 151459 0.03
Bounding Box 271143478 269643947 99.45
Vista Buffer 354626132 284448051 80.21
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Roots tested: 151485 eliminated: 0
Calls to Noise: 9269544 Calls to DNoise: 9200914
----------------------------------------------------------------------------
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Smallest Alloc: 25 bytes Largest: 63088
Peak memory used: 66393421 bytes
----------------------------------------------------------------------------
Time For Parse: 0 hours 0 minutes 49.0 seconds (49 seconds)
Time For Trace: 0 hours 59 minutes 10.0 seconds (3496 seconds)
Total Time: 0 hours 59 minutes 5.0 seconds (3545 seconds)
POV-Ray finished
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