I'm looking for any tutorials on how to create isosurfaces to represent the
shapes I want. I have read the included documentation on isosurfaces that
comes with POV-Ray, but I did not understand it very well. I understand
that the shape is defined by the "function { ... }" line of the isosurface
object, but I did not understand how the specific example functions produce
the images shown attributed to them. Any help with other tutorials on this
matter out there? Thanks.
-Justin Smith
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