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I am trying to move the camera upwards and to the right during an animation
and look at the same spot during flight upwards. The problem I am having
is that the center of the screen wanders from the look_at location. Here
is what I have for the camera piece:
camera
{
location <0.5, 1.0, -5.0>
translate <1000*clock, 1000*clock, 0>
look_at <0, 0, 0>
}
The camera moves to the desired location but as was stated the look_at
location doesn't stay the same. Has anyone seen this before or know what
may be happening here? I am using POV v3.5.
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