Marcus Fritzsch wrote:
>Hi,
>
>i wrote a simple triangulation algo for a noise program to generate
>something like a hieghtfield, and i wanted to use this with
>smooth_triangles, does anybody knows how to calculate the normals of the
>three points from the known triangle?
This post (and thread) relates to the suggestions by ABX and Warp:
http://news.povray.org/povray.binaries.images/22677/?mtop=157723&moff=33
Tor Olav
Post a reply to this message
|