POV-Ray : Newsgroups : povray.general : 64-bit compile bug : Re: 64-bit compile bug Server Time
6 Aug 2024 00:11:44 EDT (-0400)
  Re: 64-bit compile bug  
From: Thomas
Date: 22 Aug 2002 08:00:09
Message: <web.3d64d1ffb1abd86bbbe30ae0@news.povray.org>
Erkki.Sondergaard wrote:

>The main advantage in running POV-Ray (or other sw) in 64 bits isn't
>speed but the available memory space. In other words, it's only
>interesting if your scene takes more than 2 GB storage to trace. I
>belive that G. Tran has passed the 1 GB mark on some of his scenes and
>I think that some of the IRTC images has come close to hitting the 2
>GB limit. As for speed, well, all your pointers double in length and
>that isn't good for speed as you have to load twice as much data.

The biggest machine we have here has got 8 Gigs of RAM, so it would be a
nice candidate for some testing on it ;) And hopefully 64 bit machines
become "normal" once the AMD processor hit the streets.

But running pov on a mainframe sounds very cool.

Thomas


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