POV-Ray : Newsgroups : povray.general : Layered textures vs. sky_sphere : Re: Layered textures vs. sky_sphere Server Time
5 Aug 2024 16:10:12 EDT (-0400)
  Re: Layered textures vs. sky_sphere  
From: Mike
Date: 21 Aug 2002 22:10:03
Message: <web.3d64474bf0f0662e8b0b6f760@news.povray.org>
I found the answer:  The problem isn't with the sphere, it is with the
sky_sphere.

The sky_sphere does not handle filtered transparency. It acts as if you
specified rgbt even if you use rgbf. If you specify both (rgbft) then the
sky_sphere adds the two values together and treats the sum as rgbt.
  So your textures were working correctly on the sphere, they were NOT
working correctly on the sky_sphere!

Examples of how sky_sphere apparently reads colors:
rgbt<0, 0, 0, 1>                   = rgbt<0, 0, 0, 1>
rgbf<0, 0, 0, 1>                   = rgbt<0, 0, 0, 1>
rgbft<0, 0, 0, 0.4, 0.6>           = rgbt<0, 0, 0, 1>
rgbft<0, 0, 0, 0.1, 0.5>           = rgbt<0, 0, 0, 0.6>

!!!


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