POV-Ray : Newsgroups : povray.general : 64-bit compile bug : Re: 64-bit compile bug Server Time
6 Aug 2024 00:09:55 EDT (-0400)
  Re: 64-bit compile bug  
From: Thomas
Date: 19 Aug 2002 12:30:06
Message: <web.3d611c6bb1abd86bbbe30ae0@news.povray.org>
Erkki.Sondergaard wrote:
>the time. Ok, I also have to check if we have the right compiler for
>my usual platform, IBM Z-series mainframes, I know we're at the right
>OS level to have 64-bit support, I belive we have at least the
>run-time libs, but it's no good without the right compiler.

I heard somewhere that mainframes are not particular good at floating point
stuff and if I remember correctly the IBM one's are only IEEE (floating
point standard(can't remember the number)) compitable since a few
generation (S/390 G3 or G4?).

I tried to run 3.1 in 64 bits sometime ago on IBM Power machines. no speed
difference. And I never tried to let pov use more then 4 gigs of memory
either.

Also there are two bugs at least in 64 bit versions of pov 3.1: The time at
the end of the render is negative  and radiosity does not work at all. I
tried to report it as a bug, but the Pov-team wasn't interested.

I haven't tried to get 64 bit compile with 3.5, haven't even managed to get
a 32 bit version on AIX (but that has more to do with me than with pov ;)

Thomas


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