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Incidentally, I found another bizarre texture behavior involving triangles:
Render this sample with the scale commented out and then again with it in.
Anyone understand why this happens?
camera{
perspective
location <0,1,-10>
}
light_source{
<5,10,-10>
color rgb<1,1,1>
}
triangle{
<-1,-1,0> <1,-1,0> <0,1,0>
texture{pigment{color rgb<1,0,0>}}
interior_texture{pigment{color rgb<0,1,0>}}
rotate <0,180,0>
//scale <1,1,1>
}
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