Alan Holding wrote:
>"Gilles Tran" <git### [at] wanadoofr> wrote in message
>news:3d4d0604[at]news.povray.org...
>>
>> Unless you really want to go the macro route, I suggest that you use 3DWin
>> from http://www.tb-software.com as it converts easily from many formats to
>> Povray's mesh2. I just tried the registered version (I don't know about
>the
>> limitations of the evaluation one) on the angel fish and it created a
>> complete Povray one with proper bitmap texture.
>
>Just remember to smooth the mesh in 3DWin.
>
>Thanks for the resource, Gilles.
>
I cann't figure out how to run 3DWin. Apparently there is a Morayplugin
that has to be executed but I cann't find it.
I did realize my error in not including the bmp at the end of the mesh2
macro with
texture {uv_mapping pigment {image_map { sys "kumanot.bmp" map_type 0
interpolate 0}}}
I have 7 fish.inc file at 6 Meg file compressing to 1.5 Meg if anyone wants
it.
Each bmp file is 200K.
Now for the flowers...
Tony
ton### [at] xenomechanicscom
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