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[William D. Hayden <wdh### [at] computek net>]
| And a commercial, native compiler is even faster. GCC is a known
| performance dog, but then it never claimed to produce fast code.
True. That's the price for being multiplatform I suppose.
| platforms. I ALWAYS compile POV-Ray when I get it for my Solaris box.
| I noticed a 20-30% speed increase over their GCC compiled release.
Impressive. SUN makes the best platform for POV-Ray use, at least
that's my experience. IRIX boxes are strangely slow and can easilly be
beat by an INTEL at the same MHz.
I'd love to see a POV-Ray version with K6-2 3DNOW support. It should
really fly.
| Of course for Windows, I think they use Watcom, one of the better X86
| compilers. If your comparing the Windows version versus a command line
| version, merly get Windows out of the way will help tremendously.
Actually, I compared the DOS protected mode-version to the one I
compiled. An unfair advantage to GCC, I know, but the dos-version
actually outperforms the Win95 version from the POV-Team. I've never
cared for the editor that goes with it. I use Emacs for my
scene-editor, and now that I have the unix-command line version I can
work in the same way no matter what platform I'm on.
| If you want to speed it up even more, pick up a Borland or Watcom compiler
| and recompile it again.
I'm considering it.
--
At the top of the food chain.
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