POV-Ray : Newsgroups : povray.general : Specularity mapping : Re: Specularity mapping Server Time
16 Nov 2024 11:14:36 EST (-0500)
  Re: Specularity mapping  
From:
Date: 19 Aug 1998 03:38:03
Message: <wbbtphpjej.fsf@tycho.intervett.no>
[Tim Glover <tgl### [at] nettallycom>]
| Nice code.  But still doesn't solve my problem.  Thanks for the try,
| though.

My mistake. Material map seems to be your best bet here. I once made a
material_map that had 255 seperate textures (a while loop), one for
each colour. Might be worth a shot.

-- 
A penny for your thoughts.
Mine are more expensive.


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