[Tim Glover <tgl### [at] nettallycom>]
| Nice code. But still doesn't solve my problem. Thanks for the try,
| though.
My mistake. Material map seems to be your best bet here. I once made a
material_map that had 255 seperate textures (a while loop), one for
each colour. Might be worth a shot.
--
A penny for your thoughts.
Mine are more expensive.
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