If you're going to be combining nearby objects (such as a spaceship) and
astronomical objects (such as Sedna) in the same scene, you may need to
break the scaling.
You can split the scene into things that are nearby and things that are
far away. Then you can use the fact that an object of diameter 1800km at
a distance of 145900000000km looks almost exactly the same as an object
of diameter 1.8m at a distance of 145900km. So dividing the distances
and sizes of all the far away objects by a million makes no difference
to the render.
--
Mike Williams
Gentleman of Leisure
Post a reply to this message
|