POV-Ray : Newsgroups : povray.general : Optimizing objects : Re: Optimizing objects Server Time
4 Aug 2024 16:15:59 EDT (-0400)
  Re: Optimizing objects  
From: ABX
Date: 18 Mar 2003 13:51:23
Message: <vbqe7vgc8b4rl0sulko312m0jq8ujd8rlb@4ax.com>
On Tue, 18 Mar 2003 12:52:11 -0500, "Ross Litscher" <lit### [at] osuedu> wrote:
> > > If object is made using CSG and boxes then is it true that avoiding
> > > intersection and difference speeds up rendering?
> > Yes.
> > > Can I speed up rendering using meshes if object is constructed flat
> > > surfaces?
> > Yes.
> Why?

Because both solutions are internally optimized and more effective.
Union-only CSG is splitted into separated objects with vista buffer and other
goodies. Copied mesh use less memory and its intersection test is fast.

ABX


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