POV-Ray : Newsgroups : povray.newusers : how assumed_gamma works : Re: how assumed_gamma works Server Time
4 Nov 2024 19:17:00 EST (-0500)
  Re: how assumed_gamma works  
From:
Date: 19 Nov 2001 05:41:55
Message: <v3ohvtsj617mg1h50ijp9n4qmng4ltkuko@4ax.com>
On Mon, 19 Nov 2001 12:29:35 +0200, Kari Kivisalo <ray### [at] engineercom> wrote:
> > And this not work
>
> I just tested it and it works.

In my case

original scene, perspective camera, no assumed gamma -> 1.PNG
original scene, spherical camera, no assumed gama -> 2.PNG
new scene, perspective camera, 2.PNG as sky, no assumed gamma -> 3.PNG
new scene, perspective camera, 2.PNG as sky, assumed gamma 1.0 -> 4.PNG
new scene, perspective camera, 2.PNG as sky, assumed gamma 2.2 -> 5.PNG

1.PNG = 3.PNG
1.PNG != 4.PNG
1.PNG != 5.PNG

I compare image when POV-Ray displays it. Not with other software.

ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35


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