Hi Hildur K., you recently wrote in moray.win:
> Another problem is the texturing issue. When you convert to mesh2 you lose
> all original texures and have to make a UV map instead. Which always
> crashes Moray by the way.
Can you give me the steps that cause a crash when you use a UV map?
- Lutz
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
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