POV-Ray : Newsgroups : povray.general : Feature Requests - Normal Map and Displacement Map Support : Re: Feature Requests - Normal Map and Displacement Map Support Server Time
1 Aug 2024 00:20:17 EDT (-0400)
  Re: Feature Requests - Normal Map and Displacement Map Support  
From: Kyle
Date: 27 Oct 2006 14:17:50
Message: <tfi4k2pdbv7vt8bkrctnb71veg2cfrtsb9@4ax.com>
On Fri, 27 Oct 2006 09:20:57 +0200, TB Software Support
<NOS### [at] tb-softwarecom> wrote:

>
>Displacement mapping (or bump mapping) is already supported in
>POV-Ray.
>

Bump mapping in POV-Ray affects the normal of the object and does not
actually displace the surface of the object.  For example, if you use
a strong bump map on a sphere, you will notice that the edges of the
sphere are still perfectly round, as is the shadow cast by the sphere.
Displacement mapping, in the context that I am referring to, would
actually perturb the surface sphere.  This surface perturbation would
affect the shadow of the sphere also.  The effect would be similar to
using an isosurface in POV-Ray.


Kyle


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