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Mark Hanford wrote:
> I'm sure this is something I've seen somewhere in the manual, but I cannot
> find it anywhere :(
>
> I'm trying to create a kind of 3D relief map of the world, and have some
> pretty image maps and height maps etc, and I want to make the water parts of
> the map partially reflective.
> I also have a black-and-white image with the water parts white and the land
> parts black.
>
> What I can't work out is how to make areas of the height_field{} have
> different finishes depending on the value of the B&W mask.
The only way to get different finishes in POV-Ray 3.5 is to use
different textures.
You can use different textures accoding to a mask image with a
material_map or an image_pattern with a texture_map.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 25 Oct. 2003 _____./\/^>_*_<^\/\.______
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