POV-Ray : Newsgroups : povray.general : Graphics Primitives in POVRay ? : Re: Graphics Primitives in POVRay ? Server Time
10 Aug 2024 21:08:37 EDT (-0400)
  Re: Graphics Primitives in POVRay ?  
From: Alan Kong
Date: 7 Nov 1999 21:55:03
Message: <tTkmOA+=z+bBIAc8zomaM6iAR5U2@4ax.com>
On Sun, 7 Nov 1999 23:49:35 +0100, "Rainer Minixhofer"
<min### [at] sboxtu-grazacat> wrote:

>[..]
>However if I put text as text objects into my rendering (rotating and
>scaling it in that way that the normal vector of the text points torwards
>the camera, to get an undistorted view of the text), POVRay slows down
>considerabely.
>[..]
>The same problem occurs if I want use other graphics primitives like lines
>to point on a special element in the rendering. I can use cylinders, thats
>clear, but this also slows down the rendering process
>[..]

  That's why they call it ray tracing, Rainer :) If you really want to speed
things up, and post-processing doesn't matter to you, I would just use a
third party application like Paint Shop Pro (depending on your platform) to
apply text and lines. It is possible to create an image map with text and
lines and apply them to objects that can be positioned where you want them
to be but post-processing would be easier.

-- 
Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer


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