POV-Ray : Newsgroups : povray.off-topic : 20 years of video game water effects : Re: 20 years of video game water effects Server Time
11 Oct 2024 05:18:22 EDT (-0400)
  Re: 20 years of video game water effects  
From: Joel Yliluoma
Date: 4 Dec 2007 02:07:48
Message: <slrnfl9v6i.r1k.bisqwit@bisqwit.iki.fi>
On Mon, 03 Dec 2007 23:26:57 -0500, Alain wrote:
> It count as "simplified" water transparency, whitch is acceptable for just about 
> any game. Even more acceptable if there is also some reflection and the surface 
> have some normals of is shaped, and you are in movement.

Doesn't the talk about "reflection" and "surface normals"
completely exclude the possibility of 2D games?

Because in those games, there's no way to see the surface
from the above or from the below, to detect either of
those traits.

-- 
Joel Yliluoma - http://iki.fi/bisqwit/


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