POV-Ray : Newsgroups : povray.general : Negative Camera Direction : Re: Negative Camera Direction Server Time
3 Aug 2024 08:13:40 EDT (-0400)
  Re: Negative Camera Direction  
From: Eamon Caddigan
Date: 31 Mar 2004 12:57:59
Message: <slrnc6m1l7.cup.ecaddiga@rafah.ks.uiuc.edu>
Chambers <bdc### [at] yahoocom> wrote:
> 
> Using up y, right x, and introducing "sky -y" gives
> B W
> R G
> 
> Which is what you're looking for.  BTW, there is nothing "odd" about placing
> the objects "behind" the camera; everything about the orientation is
> arbitrary, anyway :)

Ah, I didn't try using sky w/out the "negative" direction. Thanks!

> Oh, and 6.4.1 in the docs gives some great info on how the camera works.

I was just trying to reconcile the details of POV-Ray's camera model
with how I'm used to setting up cameras in OpenGL. I think I've got it
all down now. Thanks again everybody!

-Eamon


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