POV-Ray : Newsgroups : povray.binaries.images : Capriccio 16B : Re: Capriccio 16B Server Time
15 Nov 2024 18:24:07 EST (-0500)
  Re: Capriccio 16B  
From: Steve
Date: 26 May 2003 21:15:48
Message: <slrnbd5ddi.99f.steve@zeropps.org.uk>
On Mon, 26 May 2003 08:41:36 -0700, Gena Obukhov wrote:
> Steve wrote:
> 
>> Off the top of my head, create your 8 segment section, texture it and
>> then rotate/translate, that way you'll have the same part of the image
>> map on all secitons.  That's if I understand the problem correctly.
> 
> Spherical mapping wraps the whole texture (8 sections) around the whole
> object (32 sections). So using your approach you have to make texture
> for 32 sections with transparent 24 sections and make layered texture
> (4 layers) rotating that texture 4 times. I thought maybe there is another
> way around.
> 
> Gena.
> 

No I don't think I understand what you're trying to do. 

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