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On Sat, 24 May 2003 10:02:00 -0700, Gena Obukhov wrote:
>
> I'll try to do that next. If anybody else wants to join you are welcome :)
> I want to use image map (spherical) for dome and just wondering - is it
> possible to use a map for 8 sections of the dome and duplicate it
> somehow for the rest 32 sections. It doesn't work if you use spherical
> mapping you have to provide the whole map for 32 sections. Is there
> any other way ?
Off the top of my head, create your 8 segment section, texture it and
then rotate/translate, that way you'll have the same part of the image
map on all secitons. That's if I understand the problem correctly.
--
#local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
-((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
(l/I)}}sphere{<i-i,l-l,(I/l)>l/l pigment{rgb((I/l)/I)}finish{reflection((
I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>l/l} // Steve
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