POV-Ray : Newsgroups : povray.unix : POVRAY include bug ??? : Re: POVRAY include bug ??? Server Time
8 Jul 2024 19:28:22 EDT (-0400)
  Re: POVRAY include bug ???  
From: Steve
Date: 1 May 2003 19:49:20
Message: <slrnbb3cdp.77q.steve@zeropps.org.uk>
On Thu, 01 May 2003 20:36:08 +0000, Fabien HENON wrote:
> Bob R has reported a problem when rendering the balcony scene in the 
> advanced directory using pyvon.
> 
> 
> I found out that I had the same problem when using pyvon.
> 
> The command that Pyvon launches on my computer is the one that follows.
> 
> "/home/fabien/mlpov/82/povray-3.50c/src/povray 
>
Input_File_Name="/home/fabien/mlpov/povray-3.50c/scenes/advanced/balcony/balcony.pov" 
>   -l/home/fabien/mlpov/povray-3.50c/scenes/advanced/balcony +v +p 
> -l/mnt/win_c/temp -f +a0.1 +am2 
> -l/home/fabien/mlpov/povray-3.50c/include +GF${HOME}/err.txt +q9"

I have a simplified command line here which gives similar results:

[sjlen:sjlen]$ povray -i/usr/local/lib/povray-3.5/scenes/advanced/balcony/balcony.pov


Parsing......File: /usr/local/lib/povray-3.5/scenes/advanced/balcony/balcony.pov 
Line: 158
Error: Could not find file 'sky.inc'

File: /usr/local/lib/povray-3.5/scenes/advanced/balcony/balcony.pov  Line: 158



/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/





#include "sky.inc"


 <----ERROR


Parse Error: Cannot open include file sky.inc.

File: /usr/local/lib/povray-3.5/scenes/advanced/balcony/balcony.pov  Line: 158
Warning: Check that the file is in a directory specifed with a +L switch
or 'Library_Path=' .INI item. Standard include files are in the
include directory or folder. Please read your documentation carefully.

################################  End of POV output #####################

In the directory /usr/local/lib/povray-3.5/scenes/advanced/balcony/ I have
the following files:

[sjlen:balcony]$ ls
balcony.pov   chair.inc  glass.inc  table.inc        table_stuff.inc  water.inc
building.inc  cloth.inc  sky.inc    table_cloth.inc  terrain.inc

If I cd to the balcony directory it renders fine. 

-- 
sphere{z*5,1pigment{rgb.5}finish{reflection.3specular.5}}box{<-50,-3,-50>
<50,-2,50>pigment{checker/*\__\\__/  * \_\\__*/scale 2}finish{ambient.7}}
light_source/*__\\__\\__\\__\\__\(    ~ )\__\\__\\__\\__\\*/{<2,5,1>*4,1} 
/*\\__\\__\\__\\__\\__\\__\\__\\__\~  -/__\\__\\__\\__\\__\\*//* Steve */


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