On Thu, 08 Aug 2002 13:55:32 +0200, ABX wrote:
> On 8 Aug 2002 07:47:36 -0400, "Rafal 'Raf256' Maj" <raf### [at] raf256 com> wrote:
>> after looking deep into sources :
>>
>> 1. mesh use float's
>
> I can be wrong but I think they are only stored as floats. They are used in
> intersection tests as doubles probably. So it is rather that vertices are
> "aligned" to grid but still should be accurate the same way.
For a very interesting definition of the word "grid."
--
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbf 1}hollow interior{media{emission 3-T}}}#end
Z(-x-x.2x)camera{location z*-10rotate x*90normal{bumps.02scale.05}}
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